![]() ![]() In the end they're sandboxes, I'd say that there is no other space game to compare it to, the closest is if EVE Online were a singleplayer game. As such, the X games tend to play out like strategy games but in a different perspective. How you play is up to you, if you build a corporate empire, you'd need to defend your assets across space, so it means you need to fund a fleet that you'd have patrolling sectors with your assets in, as well as building our own factories to produce the equipment to outfit your fleet - it would not be good if there's a shortage of capital weapons in the market and you've lost 2-3 of your capital ships. ![]() In X3 there were hundreds of ships you could fly/own personally or in your fleet(s). The game has many ship classes from small fighters, military transport vessels (for marines, useful for commandeering or attack capitals), trading/freight ships, to long-range missile ships, anti-missile ships, to massive capital ships. The games have had more complex economies than most, meaning that factories in systems, and ones you own, only produce goods if they are supplied with intermediaries, if there is a shortage of the supply, the final products are short of supply as well (products include things like ship equipment), whether that is the result of pirates blowing up trading NPCs on a path to a factory, or intermediary factories being destroyed, etc - this allows the game to have a more realistic supply-demand system, although it wasn't perfect, they've said that X4 has vastly improved on the economy. The games have its own empires and their relations, but also other threats like the Kh'aak and Xenon. Īs a general summary of the series, they are games that allow you to play from a smaller scale of flying small single ships, to building factories producing goods for the economy, trading, to amassing large fleets that you are in command of. You can try reading the sections on wikipedia or my summary. It's really difficult to explain the game because it's kind of like trying to explain Dwarf Fortress or EVE Online. However with X4, it's a game that is seemingly the return of what made X3 great, and what most people find as the quintessential aspects of the X series. Rebirth that was released a few years ago was a disappointment as most people wanted a sequel to X3: Terran Conflict and Albion Prelude in terms of game design, and not a game akin to the design of the first, since most fans found that the series had its best features and design in X3, so Rebirth taking you back to owning only a single ship, with limited fleet and corporate/organisation building mechanics was a big departure. ![]() They're niche space games since they've generally had a steep learning curve relative to other space games and games in general. I am a big fan of the X series and been playing them since the first entry in 1999, X: Beyond the Frontier. ![]()
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